#pragma once
#ifndef SHADER_H
#define SHADER_H
#include<string>
#include<fstream>
#include<sstream>
#include<iostream>
#define GLEW_STATIC
#include<GL/glew.h>
#include<GLFW/glfw3.h>


class Shader
{
public :
	GLuint program;
	Shader(const GLchar* vertexPath, const GLchar* fragmentPath);

	void Use();
};

#endif // !SHADER_H

